3D-STAR.ZIP |
3D-star routine in asm
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3D_2.ZIP |
Another 3D example in basic
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3D_3.ZIP |
Another 3D example in basic
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3DCUBE.ZIP |
Gouraud type shaded cube. needs mouse (with C source)
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3DDEMO.ZIP |
This is my 2d/3d/voxel demo w/src.
It has lambert/gouraud/phong shading and w/texture. Has such
effects as hazing/transparency/morphing/shadowing with multiple
cameras. And has routines to do height mapping.
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3DEXP1.ZIP |
A fast, QuickBASIC 4.5 3-D wireframe animation program.
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3DEXP1B.ZIP |
fast 3-D wireframe program in basic
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3DLIB30B.ZIP |
3dLIB is a library of pascal units that allows Borland (Turbo)
Pascal and C++ programmers to write applications that display
and animate 3D wire-mesh objects. The library is based on a
project developed since 1984 on different platforms.
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3DMORPH.ZIP |
Excellent 3d morph + full pas source for demo/intro coding
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3DPASCAL.ZIP |
3d "vector"-object routine for turbo pascal 5.5 (Source)
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3DSCO.ZIP |
3D Studio loader/converter
Tool that can import 3DS objects into e.g. demos and games.
Full C++ source included. Compiles with: - Watcom C/C++ 10.0 -
Borland C/C++ 3.1 - GNU C/C++ 2.6 (Linux)
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3DSPACE2.ZIP |
Phantom_3d_engine (Pascal source)
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3DSPAS.ZIP |
Gouraud shader for 3D studio objects (Pascal source)
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3DSRDR12.ZIP |
3DStudio reader v1.2 with C source
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3DSTUFF.ZIP |
3D-package consisting of a Ray-casting and a polygon engine
with C source.
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3DTOSHI2.ZIP |
Multi-Platform 3D Graphics Library ver 2.0
The purpose of Multi-Platform 3D Graphics library is to provide
high-performance & flexible 3D graphics to high-level
programmers. So that they do not have to build their own
graphics routines for each target-platforms.
*Supported Operating System :
- DOS, 32-Bit DOS, Windows 3.1, Windows 95, Windows NT,
- OS/2 3.0, Unix with X Windows system
*Supported Compilers :
- Watcom C/C++ 10.0+, Visual C/C++ 2.0+, Borland C/C++
- 4.0+, GNU C/C++ Compiler.
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3DW_PERS.ZIP |
3D-Ware version 1.0 ( DOS )
Is a real mode high performance 3D graphics library. It is also
supplied with a suite of tools that help you to produce 3D
games and VR applications. 3D Games and applications produced
using 3D-Ware version 1.0 can be sold freely without royalty
payments to Virtek. You can upgrade to 3D-Ware v1.0
Professional edition which adds Texturing and Gouraud Shading
facilities, so that your applications can be given a more
professional feel. The upgrade price is UK pounds 99 (+postage)
(+17.5% V.A.T for UK and VAT registered European union members)
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3DWCUBE.ZIP |
A wireframe cube rotation demo with C source
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3DWORLD.ZIP |
3d-world of objects demo by istvan adam
Frits you can fly around in this small 3d world of objects the
program demonstrates a number of techniques such as shading:
constant, gouraud, phong etc. Real-time scroller simple hidden
surface removal etc.
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BIX_DEMO.ZIP |
Bix - demo (COOL!)
The Bix program is a demonstration of extremely realistic
physics in 3d. In the future it will probably be used in
several games, once I finish adding flatshading and texture
mapping - as of now, it's all wireframe. Still, you can get a
good idea of the depth and realness of the engine.
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BM192A.ZIP |
Bad Mood project v 1.92a.A doom engine with full source
code for the Atari Falcon030 computer. Requires a IWAD
file. Shareware Doom WAD would do. And so do DOOM2,
Heretic or Ultimate Doom. (MC680x0 Source)
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BSP3D.ZIP |
3D Demo with C++ Source (DJGPP)
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CARHACK.ZIP |
See DOOM rendering engine in progress 190 byte TSR. Makes DOOM
to run SLOW *UNBELIEVABLE* SLOW And You can see, how it works, GREAT
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CLIPPOLY.ZIP |
3D polygon clipping multiobject rotating thing!
With assembler source
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CUBEDJ.ZIP |
Cube rotation demo - Djgpp version (C source)
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DDJBSP2.ZIP |
This archive contains the source code for a sample system to
render 3-d scenes from 2-d bsp trees
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DEVEL2.ZIP |
REND386 -- A C-source of a 3-D Polygon Rendering Package for
the 386 and 486
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DOOMPROJ.ZIP |
Well, here is my first attempt at implementing the most basic
concepts for a 3d type engine somewhere between wolf3d and doom.
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DWU.ZIP |
This is a simple demo of a dynamics/graphics engine that I am
making. The floor or trampoline is a flexible body, and the
spheres are rigid. If you are adventuresome you can edit the
scene.dat file, and modify the radius, velocity's, densities,
etc of the spheres.
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EASY_3D.ZIP |
Pascal source file showing the very basic 3d rotations calculus
using matrices. Including a cute "delay vector" effect. For beginners...
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F_IMATH.ZIP |
32-bit 3D math routines for Pmode and WATCOM. By Flynn Integer
3d Matrix math, Lambert shading, inverse matricies,
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FIELD.ZIP |
Commanche like 3D-height-filed terrain renderer with C++ source
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FIRST3D.ZIP |
Filled polygon demo, C source.
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FRAMES.ZIP |
Frames.c Example of how to use coordinte frames in a 3d world
This example shows how to use the notion of frames of reference
to simplify the transformations between OCS, WCS, CCS, etc.
also shows how to specify rotations in local axis to have a
coherent rotation direction always This example is that _an
example_ it is not optimized nor the best possible way to
implement it;
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GORAU.ZIP |
Goraude Shaded Polygons in basic
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HDSRC.ZIP |
Hozie doom , 3D Doom like clone with C source
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HEIGHT.ZIP |
Demo of Height-Field Terrain Rendering
This program is a demonstration of the height-field rendering
graphics "engine" I have been working on for the past few
months. For the most part I have used it as a test harness to
explore the visual results of various "speed-up" techniques. It
is not a game (yet), but intended to be used in one.
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I3D_212.ZIP |
I3D (Interactive 3D) tool kit
I3D is a software tool kit designed to help you create your own
interactive 3D programs in C. If you're interested in creating
a program similar to Castle Wolfenstein or Ultima Underworld -
I3D is for you! ver 2.1
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ICUBEDJ.ZIP |
Simple 3d gouraud/zbuffered cube demo , C source.
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NEWEST3D.ZIP |
3D source in C
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OBJ3D01.ZIP |
Object3D Samples V0.1
Is a C++ librarie used to draw real time 3D Objects. But you
can use it with other languages than C++. Samples are made in
Visual Basic, C and C++
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P3D.ZIP |
P3D.EXE Demo of a 3D-doom like engine (no src)
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P3DVE.ZIP |
P3D vector engine
Flat Shading, Gouraud Shading, Texture Mapping, ENV Mapping
Phong Shading
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POINTS.ZIP |
Display, shift, rotate and morph points in 3D with color
fading. Asm src
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POLY.ZIP |
3D rotating cube (filled polygons) C++ source (DOS)
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RAYCAST.ZIP |
Raycast 3d Engine v2.6 with basic source
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SHROMBMP.ZIP |
Rotation of a Shroom Picture, C source
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SIPP_30.ZIP |
SIPP -- 3d rendering package with source in C
Is a library for creating 3-dimensional scenes and rendering
them using a scan-line z-buffer algorithm. A scene is built up
of objects which can be transformed with rotation, translation
and scaling. The objects form hierarchies where each object can
have arbitrarily many subobjects and subsurfaces. A surface is
a number of connected polygons which are rendered with either
Phong, Gouraud or flat shading. An image can also be rendered
as a line drawing of the polygon edges without any shading at all.
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THREED.ZIP |
TRI_D.TPU A pascal library for 3 dimensional graphics
Is a toolkit for drawing and manipulating three dimensional
objects. The intent is to be fast, yet accurate, and to keep
the actual mechanics out of the way of the user.
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VECTOR.ZIP |
3d vector graphics engine ver 1.91 (in Basic)
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VGA-VUL3.ZIP |
3d-rotations in pascal/assembler
Hello there and welcome to yet another release from Outlaw
Triad. This one is a trainer on 3d. I must say that there are a
LOT of trainers and sources available already on this subject.
But again, it never hurts to study more than just a few of
them, right? Ok, as always I started to code & write this stuff
primarily for myself. And then decided to release it... why
not? ;)
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VGA-VUL4.ZIP |
3d-rotations in 100% assembler
Hello there. This is Vulture typing this little textfile. Yeah,
uhm, well, some of you might be confused since Outlaw Triad
already released sources covering 3d-rotations (VGA-VUL3). But,
that source was coded in pascal with some built-in assember and
because a lotta people out there are more interested in pure
100% asm, I thought it might be a good idea to release my own
little asm source-code covering 3d. This source was coded in
IDEAL mode. I'll assume basic knowledge of vga-coding,
assembler and Pascal.
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VGAMAZE4.ZIP |
VGAMAZE (C++ src)
Display mazes in three dimensions on your VGA monitor.
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VOXEL.ZIP |
Fully commented source code of a voxel landscape generator.
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VOXELSP2.ZIP |
Voxel space 2 (full c++ sourcecode)
This version uses raycasting to generate a voxel landscape
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VOXELSPC.ZIP |
Voxel-Space
A Very Fast Gouraud and Height-interpolated Voxel Landscape (a
left-out routine from Pureness) [Full sources in C & Asm]
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VOXELTUT.ZIP |
Voxel Renderer (Heightfield Engine, C Src)
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VOXRAY.ZIP |
RayDeal, C/C++ source for a Doomlike engine
The Raydeal game is a game based on the recently released
Raydeal game engine, also known as the Nottingham engine. The
idea is to create a much more stategic and expanded Deathmatch.
In other words, people will now not only be in charge of their
own survival, but will also control bases, defenses, etc. Teams
of people will be pitted against eachother, in charge of
capturing their oppenents base (or in a larger game, multiple
bases). Hopefully, the end result will be a ten on ten all out
strategic war, all in real-time 3-d. It'll probably take a lot
longer than a normal deathmatch. Environments will be mostly
outdoor forests and the like, while base will be interior DOOM
like buildings. Obviously levels will all be a lot more complex
in the real game.
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VPE63.ZIP |
VIRTUAL PRESENCE ENGINE version 0.63
A portable post-Doom graphics engine. Regions below/above one
another, non-orthogonal walls, variable level floors/ceilings,
full object support, complete physics system, moving walls,
virtual views, etc. Works in 32-bit protected mode (DOS4GW).
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VRKIT.ZIP |
VRKIT - A full Virtual Reality Kit.
This amazing 3D virtual reality engine features super-fast 3D
texture mapping of floors and walls. Great for aspiring game
programmers. Register this kit and get the FULL ROYALTY FREE
SOURCE CODE! Written in C/ASM for the BORLAND C/C++ Compiler.
Make your own 3D games and learn hot game coding secrets.
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X1.ZIP |
Wolf-3D Generic engine in c
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XYZ_20.ZIP |
Xyz++ is a 3d graphics class library for users of borland c++
3.1 And above. a Comprehensive package of optimized c++ classes
for both floating point and fixed point 3d graphics. aLso
includes bgi, mouse, keyboard, and gui control panel classes,
an instructive manual and several example programs. Complete
source code is shipped with the registered version.
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YANNS3D.ZIP |
3D engine source
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